ARCANE CARD BATTLES

ARCANE CARD BATTLES

ARCANE CARD BATTLES

ARCANE CARD BATTLES

Genre:

Turn-Based Strategy, Card Game, Fantasy

Genre:

Turn-Based Strategy, Card Game, Fantasy

Our Contribution:

Combat System Expansion, UX/UI, AI Improvements, QA

Our Contribution:

Combat System Expansion, UX/UI, AI Improvements, QA

Platforms:

PC, Web

Platforms:

PC, Web

Optimization:

PC & Web Performance, Faster Load Times, Reduced Input Latency

Optimization:

PC & Web Performance, Faster Load Times, Reduced Input Latency

Core Gameplay:

Tactical Card Combat, Mana Management, Status Effects, Card Synergies

Core Gameplay:

Tactical Card Combat, Mana Management, Status Effects, Card Synergies

Visual & UX:

Pixel-Art Feedback, Combat Animations, Tooltips, HUD Improvements

Visual & UX:

Pixel-Art Feedback, Combat Animations, Tooltips, HUD Improvements

Overview

Overview

Overview

Arcane Card Battles is a tactical, turn-based card game featuring pixel-art visuals and a deep combat system built around colored mana, positioning, and status effects. Each turn challenges players to carefully manage resources, timing, and synergies between cards and abilities.

Our team joined the project mid-production to extend the combat system, polish UX, optimize performance for PC and Web builds, and stabilize the game through focused bug fixing and QA iterations.

Key Features

Key Features

Key Features

Turn-Based Tactical Card Combat

Units and skills defined by attack, health, and board positioning.

Status Effects System

Burn, Stun, Taunt and other effects with clear duration, stacking rules, and visual feedback.

Colored Mana Mechanics

Mana types that gate skill usage and enable combo-driven turns.

Active Skills & Synergies

Abilities such as Flame that apply status effects and spread to adjacent enemies using AoE rules.

Improved UX & Readability

Contextual tooltips and HUD elements for card abilities, costs, and active effects.

Pixel-Art Visual Feedback

Snappy animations, hit flashes, and particle effects enhancing combat clarity.

PC & Web Optimization

Mouse/keyboard input support and responsive layouts across multiple resolutions and browsers.

GAME DESIGN & SYSTEMS

GAME DESIGN & SYSTEMS

  • Developed and integrated new gameplay features, including unique card skills and status effects (e.g., Burn, Stun, Taunt).

  • Fixed critical gameplay and UI bugs, improving player experience and stability.

  • Optimized performance for smoother animations and faster load times.

  • Adjusted and polished animation sequences for card actions and effects.

  • Enhanced UI interactions for better clarity in skill descriptions and battle flow.

  • Improved AI behavior for more engaging and challenging battles.

GAME DESIGN & SYSTEMS

  • Developed and integrated new gameplay features, including unique card skills and status effects (e.g., Burn, Stun, Taunt).

  • Fixed critical gameplay and UI bugs, improving player experience and stability.

  • Optimized performance for smoother animations and faster load times.

  • Adjusted and polished animation sequences for card actions and effects.

  • Enhanced UI interactions for better clarity in skill descriptions and battle flow.

  • Improved AI behavior for more engaging and challenging battles.

GAME DESIGN & SYSTEMS

  • Developed and integrated new gameplay features, including unique card skills and status effects (e.g., Burn, Stun, Taunt).

  • Fixed critical gameplay and UI bugs, improving player experience and stability.

  • Optimized performance for smoother animations and faster load times.

  • Adjusted and polished animation sequences for card actions and effects.

  • Enhanced UI interactions for better clarity in skill descriptions and battle flow.

  • Improved AI behavior for more engaging and challenging battles.

UX / UI & VISUAL POLISH

UX / UI & VISUAL POLISH

We improved usability and combat readability by:

  • refining skill descriptions and effect indicators;

  • enhancing HUD clarity for active buffs, debuffs, and costs;

  • polishing animation timing for attacks and abilities;

  • aligning pixel-art effects with gameplay feedback for better player perception;

  • optimizing layouts for PC and Web screen formats.

UX / UI & VISUAL POLISH

We improved usability and combat readability by:

  • refining skill descriptions and effect indicators;

  • enhancing HUD clarity for active buffs, debuffs, and costs;

  • polishing animation timing for attacks and abilities;

  • aligning pixel-art effects with gameplay feedback for better player perception;

  • optimizing layouts for PC and Web screen formats.

UX / UI & VISUAL POLISH

We improved usability and combat readability by:

  • refining skill descriptions and effect indicators;

  • enhancing HUD clarity for active buffs, debuffs, and costs;

  • polishing animation timing for attacks and abilities;

  • aligning pixel-art effects with gameplay feedback for better player perception;

  • optimizing layouts for PC and Web screen formats.

ENGINEERING & OPTIMIZATION

ENGINEERING & OPTIMIZATION

  • optimized animation playback and rendering for smoother combat flow;

  • reduced load times and input latency on Web builds;

  • fixed critical gameplay and UI bugs affecting battle logic;

  • improved overall stability across PC and browser environments.

ENGINEERING & OPTIMIZATION

  • optimized animation playback and rendering for smoother combat flow;

  • reduced load times and input latency on Web builds;

  • fixed critical gameplay and UI bugs affecting battle logic;

  • improved overall stability across PC and browser environments.

ENGINEERING & OPTIMIZATION

  • optimized animation playback and rendering for smoother combat flow;

  • reduced load times and input latency on Web builds;

  • fixed critical gameplay and UI bugs affecting battle logic;

  • improved overall stability across PC and browser environments.

OUTCOMES:

OUTCOMES:

  • Made combat feel faster and more responsive by reducing animation delays

  • Improved stability and reduced critical gameplay bugs

  • Increased combat clarity through UX and visual polish

  • Enhanced AI challenge and tactical depth

  • Delivered optimized PC and Web builds ready for distribution

OUTCOMES:

  • Made combat feel faster and more responsive by reducing animation delays

  • Improved stability and reduced critical gameplay bugs

  • Increased combat clarity through UX and visual polish

  • Enhanced AI challenge and tactical depth

  • Delivered optimized PC and Web builds ready for distribution

OUTCOMES:

  • Made combat feel faster and more responsive by reducing animation delays

  • Improved stability and reduced critical gameplay bugs

  • Increased combat clarity through UX and visual polish

  • Enhanced AI challenge and tactical depth

  • Delivered optimized PC and Web builds ready for distribution

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team
is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch or scaling an existing product, our team is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team is ready to help bring your vision to life.

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

dreamteam.base@gmail.com

@2026 All rights reserved

@2026 All rights reserved

dreamteam.base@gmail.com