

Arcane Card Battles is a tactical, turn-based card game featuring pixel-art visuals and a deep combat system built around colored mana, positioning, and status effects. Each turn challenges players to carefully manage resources, timing, and synergies between cards and abilities.
Our team joined the project mid-production to extend the combat system, polish UX, optimize performance for PC and Web builds, and stabilize the game through focused bug fixing and QA iterations.






Turn-Based Tactical Card Combat
Units and skills defined by attack, health, and board positioning.

Status Effects System
Burn, Stun, Taunt and other effects with clear duration, stacking rules, and visual feedback.

Colored Mana Mechanics
Mana types that gate skill usage and enable combo-driven turns.

Active Skills & Synergies
Abilities such as Flame that apply status effects and spread to adjacent enemies using AoE rules.

Improved UX & Readability
Contextual tooltips and HUD elements for card abilities, costs, and active effects.

Pixel-Art Visual Feedback
Snappy animations, hit flashes, and particle effects enhancing combat clarity.

PC & Web Optimization
Mouse/keyboard input support and responsive layouts across multiple resolutions and browsers.














