Block Puzzle

Block Puzzle

Block Puzzle

Block Puzzle

Game Engine:

Unity

Game Engine:

Unity

Animation & Transitions:

DOTween for smooth movement and transitions

Animation & Transitions:

DOTween for smooth movement and transitions

Testing & QA:

Real-device QA and Android emulators across multiple OS versions

Testing & QA:

Real-device QA and Android emulators across multiple OS versions

Level Management:

ScriptableObject-based system with scalable difficulty tuning

Level Management:

ScriptableObject-based system with scalable difficulty tuning

Analytics:

Firebase Analytics for behavior tracking and level optimization

Analytics:

Firebase Analytics for behavior tracking and level optimization

UI System:

Unity UI Toolkit (responsive layout for all screen sizes)

UI System:

Unity UI Toolkit (responsive layout for all screen sizes)

Ads Integration:

AdMob (rewarded and interstitial)

Ads Integration:

AdMob (rewarded and interstitial)

Build System:

Unity Cloud Build with CI/CD setup

Build System:

Unity Cloud Build with CI/CD setup

Overview

Overview

Overview

Block Puzzle is a mobile puzzle game crafted for casual players who enjoy tactile, logic-driven gameplay. The project was focused on creating a polished and lightweight offline experience with satisfying mechanics and a clean, ad-friendly design.

On this handled the full production cycle — from prototyping and level design to launch and post-release support. 

Key Features

Key Features

Key Features

Satisfying Gameplay

Satisfying screw-and-release mechanics with responsive physical interactions.

Progressive Difficulty

Handcrafted levels with gradually increasing puzzle complexity.

Fully Offline

Offline gameplay designed for convenient play anytime, anywhere.

Intuitive Controls

Seamless drag-and-drop controls optimized for mobile touch UX.

Minimalist Visuals

Clean visual style designed for clarity and low device strain.

Lightweight Build

Small build size of ~50 MB for faster downloads and reduced uninstall rates.

Non-Intrusive Monetization

Ad-supported monetization integrated naturally into the gameplay experience, with no IAP.

LEVEL DESIGN

LEVEL DESIGN

  • 50+ handcrafted levels

  • difficulty pacing designed for retention and player flow

  • ScriptableObject-based system for scalable progression

  • iterative playtesting and refinement across multiple versions

LEVEL DESIGN

  • 50+ handcrafted levels

  • difficulty pacing designed for retention and player flow

  • ScriptableObject-based system for scalable progression

  • iterative playtesting and refinement across multiple versions

LEVEL DESIGN

  • 50+ handcrafted levels

  • difficulty pacing designed for retention and player flow

  • ScriptableObject-based system for scalable progression

  • iterative playtesting and refinement across multiple versions

TEAM CONTRIBUTIONS

TEAM CONTRIBUTIONS

  • Game Design: unique tactile mechanic + balanced progression

  • Level Design: 50+ handcrafted levels

  • UX/UI: mobile-first, clear, intuitive interface

  • Development: core mechanics, interactions, optimizations

  • Backend/Systems: analytics integration, ad flow logic, build automation

  • QA: device testing, performance tuning, stability verification

  • Release: Google Play publishing and post-launch updates

TEAM CONTRIBUTIONS

  • Game Design: unique tactile mechanic + balanced progression

  • Level Design: 50+ handcrafted levels

  • UX/UI: mobile-first, clear, intuitive interface

  • Development: core mechanics, interactions, optimizations

  • Backend/Systems: analytics integration, ad flow logic, build automation

  • QA: device testing, performance tuning, stability verification

  • Release: Google Play publishing and post-launch updates

TEAM CONTRIBUTIONS

  • Game Design: unique tactile mechanic + balanced progression

  • Level Design: 50+ handcrafted levels

  • UX/UI: mobile-first, clear, intuitive interface

  • Development: core mechanics, interactions, optimizations

  • Backend/Systems: analytics integration, ad flow logic, build automation

  • QA: device testing, performance tuning, stability verification

  • Release: Google Play publishing and post-launch updates

OUTCOMES:

OUTCOMES:

  • Implemented an intuitive object interaction mechanic.

  • Created 50+ unique levels with increasing difficulty.

  • Added progression and reward systems to improve player retention.

  • Optimized element response time for smooth gameplay.

  • Developed a visual hint system for new players.

  • Prepared a ready-to-publish build for mobile app stores.

OUTCOMES:

  • Implemented an intuitive object interaction mechanic.

  • Created 50+ unique levels with increasing difficulty.

  • Added progression and reward systems to improve player retention.

  • Optimized element response time for smooth gameplay.

  • Developed a visual hint system for new players.

  • Prepared a ready-to-publish build for mobile app stores.

OUTCOMES:

  • Implemented an intuitive object interaction mechanic.

  • Created 50+ unique levels with increasing difficulty.

  • Added progression and reward systems to improve player retention.

  • Optimized element response time for smooth gameplay.

  • Developed a visual hint system for new players.

  • Prepared a ready-to-publish build for mobile app stores.

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team
is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch or scaling an existing product, our team is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team is ready to help bring your vision to life.

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

dreamteam.base@gmail.com

@2026 All rights reserved

@2026 All rights reserved

dreamteam.base@gmail.com