CARD GAME WITH MULTIPLAYER AND CUSTOM BACKEND

CARD GAME WITH MULTIPLAYER AND CUSTOM BACKEND

CARD GAME WITH MULTIPLAYER AND CUSTOM BACKEND

CARD GAME WITH MULTIPLAYER AND CUSTOM BACKEND

Genre:

Multiplayer Card Game

Genre:

Multiplayer Card Game

Team Size:

2 Unity Developers, Backend Engineer, Game Designer, UI/UX Designer, QA Engineer

Team Size:

2 Unity Developers, Backend Engineer, Game Designer, UI/UX Designer, QA Engineer

Platforms:

PC (Steam)

Platforms:

PC (Steam)

Development Time:

Ongoing / Live Product

Development Time:

Ongoing / Live Product

Our Contribution:

Full-cycle development — card game logic, multiplayer backend, UI/UX, optimization, QA, release support

Our Contribution:

Full-cycle development — card game logic, multiplayer backend, UI/UX, optimization, QA, release support

Engine:

Unity

Engine:

Unity

Monetization:

Premium (Steam)

Monetization:

Premium (Steam)

Overview

Overview

Overview

ThirtyOne Multiplayer is a digital multiplayer card game based on the classic “31 / Blitz” ruleset. Players compete in real time, making strategic decisions around card values, timing, and risk management. The game focuses on clarity, fair multiplayer interactions, and smooth online play.

A key technical goal of the project was building a reliable real-time multiplayer experience with full control over networking behavior. Our team implemented the game using a custom backend and socket-based communication, ensuring low latency, predictable game state synchronization, and scalability for online matches.

Key Features

Key Features

Key Features

Classic card game ruleset

Digital implementation of the traditional “31 / Blitz” card game adapted for online multiplayer.

Real-time multiplayer matches

Online card sessions with synchronized turns and state consistency between players.

Clean and readable card UI

Clear presentation of cards, player states, and actions to avoid ambiguity during gameplay.

Fast round-based gameplay

Short rounds that keep sessions engaging and suitable for online play.

Stable reconnection handling

Support for player reconnects and session recovery during network interruptions.

GAMEPLAY FLOW & SYSTEMS

GAMEPLAY FLOW & SYSTEMS

Turn-based card logic

  • All card interactions, scoring, and rule validation handled deterministically on the server side.

Match state management

  • Authoritative game state controlled by the backend to prevent desync and cheating.

Round lifecycle system

  • Match initialization, card dealing, turn handling, scoring, and round reset handled as distinct phases.

GAMEPLAY FLOW & SYSTEMS

Turn-based card logic

  • All card interactions, scoring, and rule validation handled deterministically on the server side.

Match state management

  • Authoritative game state controlled by the backend to prevent desync and cheating.

Round lifecycle system

  • Match initialization, card dealing, turn handling, scoring, and round reset handled as distinct phases.

GAMEPLAY FLOW & SYSTEMS

Turn-based card logic

  • All card interactions, scoring, and rule validation handled deterministically on the server side.

Match state management

  • Authoritative game state controlled by the backend to prevent desync and cheating.

Round lifecycle system

  • Match initialization, card dealing, turn handling, scoring, and round reset handled as distinct phases.

DESIGN & UI / UX

DESIGN & UI / UX

Design efforts focused on clarity and usability:

  • readable card layouts and hand positioning;

  • clear visual indicators for active player, turn state, and available actions;

  • minimalistic UI to reduce cognitive load;

  • responsive input and animations to keep gameplay fluid;

  • layouts optimized for PC screen resolutions.

DESIGN & UI / UX

Design efforts focused on clarity and usability:

  • readable card layouts and hand positioning;

  • clear visual indicators for active player, turn state, and available actions;

  • minimalistic UI to reduce cognitive load;

  • responsive input and animations to keep gameplay fluid;

  • layouts optimized for PC screen resolutions.

DESIGN & UI / UX

Design efforts focused on clarity and usability:

  • readable card layouts and hand positioning;

  • clear visual indicators for active player, turn state, and available actions;

  • minimalistic UI to reduce cognitive load;

  • responsive input and animations to keep gameplay fluid;

  • layouts optimized for PC screen resolutions.

MULTIPLAYER & BACKEND SYSTEMS

MULTIPLAYER & BACKEND SYSTEMS

A central technical component of the project is its custom multiplayer architecture:

  • custom backend designed specifically for turn-based card gameplay;

  • socket-based communication for real-time synchronization;

  • authoritative server validation of all player actions;

  • session management, matchmaking, and reconnection logic;

  • scalable infrastructure ready for increased player concurrency.

  • This approach provided full control over game logic, security, and network performance.

MULTIPLAYER & BACKEND SYSTEMS

A central technical component of the project is its custom multiplayer architecture:

  • custom backend designed specifically for turn-based card gameplay;

  • socket-based communication for real-time synchronization;

  • authoritative server validation of all player actions;

  • session management, matchmaking, and reconnection logic;

  • scalable infrastructure ready for increased player concurrency.

  • This approach provided full control over game logic, security, and network performance.

MULTIPLAYER & BACKEND SYSTEMS

A central technical component of the project is its custom multiplayer architecture:

  • custom backend designed specifically for turn-based card gameplay;

  • socket-based communication for real-time synchronization;

  • authoritative server validation of all player actions;

  • session management, matchmaking, and reconnection logic;

  • scalable infrastructure ready for increased player concurrency.

  • This approach provided full control over game logic, security, and network performance.

QA & TESTING

QA & TESTING

We ensured multiplayer reliability and gameplay stability through:

  • multiplayer stress testing with simultaneous sessions;

  • turn-order and state consistency verification;

  • network instability and reconnection testing;

  • bug fixing for edge cases in card logic;

  • regression testing during live updates.

QA & TESTING

We ensured multiplayer reliability and gameplay stability through:

  • multiplayer stress testing with simultaneous sessions;

  • turn-order and state consistency verification;

  • network instability and reconnection testing;

  • bug fixing for edge cases in card logic;

  • regression testing during live updates.

QA & TESTING

We ensured multiplayer reliability and gameplay stability through:

  • multiplayer stress testing with simultaneous sessions;

  • turn-order and state consistency verification;

  • network instability and reconnection testing;

  • bug fixing for edge cases in card logic;

  • regression testing during live updates.

OUTCOMES:

OUTCOMES:

  • Delivered a stable online multiplayer card game on Steam

  • Implemented a custom socket-based backend for real-time gameplay

  • Achieved consistent game state synchronization between players

  • Preserved the classic feel of the original card game in digital form

  • Built a scalable foundation for future features and game modes

OUTCOMES:

  • Delivered a stable online multiplayer card game on Steam

  • Implemented a custom socket-based backend for real-time gameplay

  • Achieved consistent game state synchronization between players

  • Preserved the classic feel of the original card game in digital form

  • Built a scalable foundation for future features and game modes

OUTCOMES:

  • Delivered a stable online multiplayer card game on Steam

  • Implemented a custom socket-based backend for real-time gameplay

  • Achieved consistent game state synchronization between players

  • Preserved the classic feel of the original card game in digital form

  • Built a scalable foundation for future features and game modes

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team
is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch or scaling an existing product, our team is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team is ready to help bring your vision to life.

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

dreamteam.base@gmail.com

@2026 All rights reserved

@2026 All rights reserved

dreamteam.base@gmail.com