Playable Ad Throw a knife

Playable Ad Throw a knife

Playable Ad Throw a knife

Playable Ad Throw a knife

Stack:

  • Phaser

  • HTML

  • JavaScript

  • CSS

Stack:

  • Phaser

  • HTML

  • JavaScript

  • CSS

Timeline:

Total production time: 7 days

Timeline:

Total production time: 7 days

Ad Networks:

  • Unity Ads

  • ironSource

  • AppLovin

  • Mintegral

  • Google Ads

  • Moloco

  • Facebook Ads

  • Liftoff

Each build was adapted to match platform-specific technical and UX requirements.

Ad Networks:

  • Unity Ads

  • ironSource

  • AppLovin

  • Mintegral

  • Google Ads

  • Moloco

  • Facebook Ads

  • Liftoff

Each build was adapted to match platform-specific technical and UX requirements.

Localization:

  • English

  • French

  • German

All UI elements were adjusted to support text expansion and readability without affecting performance.

Localization:

  • English

  • French

  • German

All UI elements were adjusted to support text expansion and readability without affecting performance.

Overview

Overview

Overview

We developed a high-performance playable ad using Phaser (HTML / JS / CSS), fully adapted for major ad networks. The goal was to convert the client’s core game idea into a fast-loading, intuitive, and conversion-focused playable suitable for large-scale UA campaigns.

The project was delivered end-to-end in 7 days, from concept to launch-ready builds.

Scope of Work

Scope of Work

We handled the full production cycle:

  • Gameplay & UX design for playable format

  • Visual design & UI adaptation

  • Sound design optimized for ads

  • Phaser-based development

  • Platform-specific adaptation & QA

  • Localization setup

Scope of Work

We handled the full production cycle:

  • Gameplay & UX design for playable format

  • Visual design & UI adaptation

  • Sound design optimized for ads

  • Phaser-based development

  • Platform-specific adaptation & QA

  • Localization setup

Scope of Work

We handled the full production cycle:

  • Gameplay & UX design for playable format

  • Visual design & UI adaptation

  • Sound design optimized for ads

  • Phaser-based development

  • Platform-specific adaptation & QA

  • Localization setup

Gameplay Concept

Gameplay Concept

The playable is built around a simple reflex / timing mechanic:

  • The player controls a sword and must hit the target while avoiding bombs

  • Each interaction gives instant visual and audio feedback

  • The mechanic is understandable in under 3 seconds

  • One-finger interaction

  • 5–15 second engagement loop

  • Strong CTA aligned with store flow

Gameplay Concept

The playable is built around a simple reflex / timing mechanic:

  • The player controls a sword and must hit the target while avoiding bombs

  • Each interaction gives instant visual and audio feedback

  • The mechanic is understandable in under 3 seconds

  • One-finger interaction

  • 5–15 second engagement loop

  • Strong CTA aligned with store flow

Gameplay Concept

The playable is built around a simple reflex / timing mechanic:

  • The player controls a sword and must hit the target while avoiding bombs

  • Each interaction gives instant visual and audio feedback

  • The mechanic is understandable in under 3 seconds

  • One-finger interaction

  • 5–15 second engagement loop

  • Strong CTA aligned with store flow

Technical Approach for UA

Technical Approach for UA

We build playables with performance and scalability in mind:

  • Fast initial load and low memory footprint

  • Small bundle size to meet all network limits

  • Replay loops to increase engagement time

  • Clear event structure for future analytics integration

  • Tested across devices, OS versions, and ad networks

  • Architecture ready for A/B variants (difficulty, pacing, CTA)

  • Our Phaser-based setup allows quick iteration without rebuilding the entire playable, which is critical for UA testing cycles.

Technical Approach for UA

We build playables with performance and scalability in mind:

  • Fast initial load and low memory footprint

  • Small bundle size to meet all network limits

  • Replay loops to increase engagement time

  • Clear event structure for future analytics integration

  • Tested across devices, OS versions, and ad networks

  • Architecture ready for A/B variants (difficulty, pacing, CTA)

  • Our Phaser-based setup allows quick iteration without rebuilding the entire playable, which is critical for UA testing cycles.

Technical Approach for UA

We build playables with performance and scalability in mind:

  • Fast initial load and low memory footprint

  • Small bundle size to meet all network limits

  • Replay loops to increase engagement time

  • Clear event structure for future analytics integration

  • Tested across devices, OS versions, and ad networks

  • Architecture ready for A/B variants (difficulty, pacing, CTA)

  • Our Phaser-based setup allows quick iteration without rebuilding the entire playable, which is critical for UA testing cycles.

Result

Result

  • Fully compliant, launch-ready playable ad

  • Optimized for CPI & CVR performance

  • Scalable base for future UA experiments

Result

  • Fully compliant, launch-ready playable ad

  • Optimized for CPI & CVR performance

  • Scalable base for future UA experiments

Result

  • Fully compliant, launch-ready playable ad

  • Optimized for CPI & CVR performance

  • Scalable base for future UA experiments

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team
is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch or scaling an existing product, our team is ready to help bring your vision to life.

Lets Build Your Next Hit product

Whether you're starting from scratch
or scaling an existing product, our team is ready to help bring your vision to life.

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

@2026 All rights reserved

dreamteam.base@gmail.com

dreamteam.base@gmail.com

@2026 All rights reserved

@2026 All rights reserved

dreamteam.base@gmail.com