


Team Size:
2 Unity Developers, Game Designer, UI/UX Designer, 3D Artist and Animator, VFX Artist, 2D Artist.


Our Contribution:
Full-cycle development — design, game design, art, programming, backend, QA


Genre:
Tower Defense, Sci-Fi Strategy


Engine:
Unity


Monetization:
In-app purchases, rewarded ads


Platforms:
Web, iOS, Android


Development Time:
3.5 months

Sky Bastion Defense is a vertical sci-fi tower defense game where players protect a floating fortress from waves of aerial and naval enemies. The experience is built around energy management, modular defenses, tactical upgrades, and rising difficulty across waves.
Our team handled the full production cycle — visual style, UI/UX, game design, 3D art, effects, balancing, backend systems, and in-depth testing to ensure smooth performance across WebGL and mobile devices.





Vertical base structure:
Core gameplay revolves around defending a floating tower that acts as the main energy hub and strategic asset.

Enemy variety:
Includes drones, bombers, landing pods, and naval units—each with unique behaviors and weaknesses.

Wave-based difficulty scaling:
Between waves, players upgrade systems and reposition defenses.

Modular defense system:
Players place turrets and facilities on surrounding rock islands, making defense a spatial puzzle.

Entity types:
Resources: Auto-miners, collectors
Energy: Reactors, converters
Defense: Ballistics, lasers, missile platforms
Specials: EMPs, orbital strikes, protective domes

Stylized 3D visuals and effects:
Real-time destruction, particles, shockwaves, and animated structures.













