

Tower Defense, Sci-Fi Strategy
Tower Defense, Sci-Fi Strategy

Tower Defense, Sci-Fi Strategy

Tower Defense, Sci-Fi Strategy


Team Size:
2 Unity Developers, Game Designer, UI/UX Designer, 3D Artist and Animator, VFX Artist, 2D Artist.


Team Size:
2 Unity Developers, Game Designer, UI/UX Designer, 3D Artist and Animator, VFX Artist, 2D Artist.


Our Contribution:
Full-cycle development — design, game design, art, programming, backend, QA


Our Contribution:
Full-cycle development — design, game design, art, programming, backend, QA


Genre:
Tower Defense, Sci-Fi Strategy


Genre:
Tower Defense, Sci-Fi Strategy


Engine:
Unity


Engine:
Unity


Monetization:
In-app purchases, rewarded ads


Monetization:
In-app purchases, rewarded ads


Platforms:
Web, iOS, Android


Platforms:
Web, iOS, Android


Development Time:
3.5 months


Development Time:
3.5 months

Overview
Overview
Overview
Is a vertical sci-fi tower defense game where players protect a floating fortress from waves of aerial and naval enemies. The experience is built around energy management, modular defenses, tactical upgrades, and rising difficulty across waves.
Our team handled the full production cycle — visual style, UI/UX, game design, 3D art, effects, balancing, backend systems, and in-depth testing to ensure smooth performance across WebGL and mobile devices.









Key Features
Key Features
Key Features

Vertical base structure:
Core gameplay revolves around defending a floating tower that acts as the main energy hub and strategic asset.

Enemy variety:
Includes drones, bombers, landing pods, and naval units—each with unique behaviors and weaknesses.

Wave-based difficulty scaling:
Between waves, players upgrade systems and reposition defenses.

Modular defense system:
Players place turrets and facilities on surrounding rock islands, making defense a spatial puzzle.

Entity types:
Resources: Auto-miners, collectors
Energy: Reactors, converters
Defense: Ballistics, lasers, missile platforms
Specials: EMPs, orbital strikes, protective domes

Stylized 3D visuals and effects:
Real-time destruction, particles, shockwaves, and animated structures.

DESIGN & ART
DESIGN & ART
We created the entire visual identity and user experience:
cohesive sci-fi art direction for towers, enemies, structures, and islands;
destruction animations, firing cycles, and VFX;
custom shaders for highlighting interactable elements and energy flow.
fully custom 3D models optimized for mobile and WebGL;
UI/UX built for vertical one-hand play, with adaptive layouts for all platforms;

DESIGN & ART
We created the entire visual identity and user experience:
cohesive sci-fi art direction for towers, enemies, structures, and islands;
destruction animations, firing cycles, and VFX;
custom shaders for highlighting interactable elements and energy flow.
fully custom 3D models optimized for mobile and WebGL;
UI/UX built for vertical one-hand play, with adaptive layouts for all platforms;

DESIGN & ART
We created the entire visual identity and user experience:
cohesive sci-fi art direction for towers, enemies, structures, and islands;
destruction animations, firing cycles, and VFX;
custom shaders for highlighting interactable elements and energy flow.
fully custom 3D models optimized for mobile and WebGL;
UI/UX built for vertical one-hand play, with adaptive layouts for all platforms;

TECH STACK
TECH STACK
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
Backend (for progression on Mobile platforms): Firebase
Audio: FMOD Studio for dynamic sound management
UI/UX: Unity UI Toolkit + custom shaders

TECH STACK
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
Backend (for progression on Mobile platforms): Firebase
Audio: FMOD Studio for dynamic sound management
UI/UX: Unity UI Toolkit + custom shaders

TECH STACK
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
Backend (for progression on Mobile platforms): Firebase
Audio: FMOD Studio for dynamic sound management
UI/UX: Unity UI Toolkit + custom shaders

GAME DESIGN
GAME DESIGN
Our game design work included:
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
tower and enemy roles with damage formulas, ranges, and costs;
resource system and special abilities (EMP, orbital strike, protection dome);

GAME DESIGN
Our game design work included:
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
tower and enemy roles with damage formulas, ranges, and costs;
resource system and special abilities (EMP, orbital strike, protection dome);

GAME DESIGN
Our game design work included:
complete energy economy and upgrade tree;
tuned wave progression curve and difficulty scaling;
a progression and reward structure suitable for mobile monetization.
tower and enemy roles with damage formulas, ranges, and costs;
resource system and special abilities (EMP, orbital strike, protection dome);

QA & TESTING
QA & TESTING
We ensured stability and polish through:
Iterative testing of balance, wave pacing, and economy;
WebGL and mobile performance optimization;
crash monitoring and reduction via Firebase Crashlytics.
UI/UX testing across resolutions and aspect ratios;
stress-testing enemy waves and simultaneous events;

QA & TESTING
We ensured stability and polish through:
Iterative testing of balance, wave pacing, and economy;
WebGL and mobile performance optimization;
crash monitoring and reduction via Firebase Crashlytics.
UI/UX testing across resolutions and aspect ratios;
stress-testing enemy waves and simultaneous events;

QA & TESTING
We ensured stability and polish through:
Iterative testing of balance, wave pacing, and economy;
WebGL and mobile performance optimization;
crash monitoring and reduction via Firebase Crashlytics.
UI/UX testing across resolutions and aspect ratios;
stress-testing enemy waves and simultaneous events;

OUTCOMES:
OUTCOMES:
Complete visual style and 3D content created in-house
35% faster loading time due to extensive optimization
Positive feedback on visuals, responsiveness, and game feel
Successfully released as a WebGL demo and mobile test builds
Stable average session time of 5+ minutes during internal testing
Scalable architecture ready for content expansions and future updates

OUTCOMES:
Complete visual style and 3D content created in-house
35% faster loading time due to extensive optimization
Positive feedback on visuals, responsiveness, and game feel
Successfully released as a WebGL demo and mobile test builds
Stable average session time of 5+ minutes during internal testing
Scalable architecture ready for content expansions and future updates

OUTCOMES:
Complete visual style and 3D content created in-house
35% faster loading time due to extensive optimization
Positive feedback on visuals, responsiveness, and game feel
Successfully released as a WebGL demo and mobile test builds
Stable average session time of 5+ minutes during internal testing
Scalable architecture ready for content expansions and future updates

Let’s Build Your Next Hit product
Whether you're starting from scratch
or scaling an existing product, our team
is ready to help bring your vision to life.


Let’s Build Your Next Hit product
Whether you're starting from scratch or scaling an existing product, our team is ready to help bring your vision to life.


Let’s Build Your Next Hit product
Whether you're starting from scratch
or scaling an existing product, our team is ready to help bring your vision to life.













